Inter Planar Mechanics
Tags: planesThis guide is aimed at intermediate spellcasters, especially those capable of channeling at least 5 units of arcane energy.
It should be treated as pre-requisite material prior to attempting to cast any spell regarding instantaneous transporation to an unseen point not expressed relative to the caster.
Spatial Dimension
A spatial dimension is a dimension which can be traversed solely through physical motion, such as walking, riding a boat, etc.
It is a common concept that all spatial dimensions can be represented through 3 linearly independant vectors, or basis vectors.
Extra-Planar Dimension
An extra-planar dimension is a dimension which can not be traversed solely through physical motion.
It is generally believed that the number of extra-planar basis vectors is at least two.
Basis Anchor
A basis anchor is a specific point and orientation within spatial and extra-planar space, usually matching the location and rotation of a particular mass.
Generally basis anchors must be formed within extremely large objects to be affected by the object’s rotation in any meaningful way.
Finding Basis Anchors
A spellcaster may be capable of using a basis anchor if they know the specific properties of the anchor. The most common ways of knowing the basis anchor are as follows:
- A creature will intrinsically be linked with the primary basis anchor of the the plane they are born on (this link is often exploited by casters of ‘Banish’).
- Usually the sigil sequence of a teleportation circle will encode the basis anchor properties, as well as an offset from that anchor.
- Basis anchors can be detected and decoded if the object they are associated with is visible, this usually takes many weeks or months.
Plane
A plane is defined as a distinct location along an extra-planar dimension.
Inner Plane
An inner plane is a plane which has at least one extra-planar dimension equal to that dimension for all other inner planes (including Neoter). There are currently 9 known inner planes.
Outer Plane
An outer plane is a plane which does not have any extra-planar dimension equal to an inner plane.
Convergence
A convergence is an event in which the total distance between two planes (combined spatial and extra-planar) is within a certain value.
Standard vs Compatible convergences
A standard convergence is defined as the local minima of the total distance of the planes, whereas compatible convergence is defined as the planes being within the distance required for a particular spell.
It is generally agreed that all inner-planes are in a permanent state of standard convergence, compatible with most spells.
Convergence Requirements of common spells
| Spell | Spatial | Inter-Planar Axes | Base energy requirement | With More Energy |
|---|---|---|---|---|
| Dimension Door | <= 500ft | All axes aligned (same plane) | 4 | - |
| Teleportation Circle | Any | All axes aligned (same plane) | 5 | Using 2 extra units (7) of energy will allow travel between inner planes. Using 3 extra units (8) will allow travel to/from outer planes. |
| Teleport | Any | All axes aligned (same plane) | 7 | Using 1 extra unit (8) of energy will allow travel between inner planes. Using 2 extra units (9) will allow travel to/from outer planes. |
| Plane Shift | Any | No alignment required | 7 | - |
| Gate | Any | No alignment required | 9 | - |
Note: The compatible convergence of Teleportation Circle and Teleport decreases as energy increases, causing inter-planar travel to be possible.