Session 1 - Welcome to Falker's Canyon
The four are currently on their way to Falker’s Canyon, where they have been posted as deputies to maintain peace and enforce laws.
They are riding in a caravan with four carts.
They deal with a bandit raid on the arch as they reach the canyon.
Upon arrival they report to the Mayor, Gerard, who is be difficult to locate at the time, and so they speak with Cyril and Beryl, who tell them of the tough times they’ve been having without anyone to stop the highwaymen or deal with the stray magical creatures.
Cyril mentions a break-in.
Turner hears a strange hum coming from the leaning stones.
Mayor Gerard arrives. Gerard shows them to their station, which is a small stone structure with four rooms:
- barracks
- jail cell
- armory
- general area with desk and tables
All of the weapons and supplies in the armory are missing or broken when they arrive.
They talk to Charles, the stablemaster who was drunk at the bar, who said he saw someone take them and head west.
They knocked on a door and a man said that his neighbor had complained of a man waking her up smashing glass, the neighbor wasn’t home.
They continued west until they came across a hut to the north of the path, where two men live. They attempted to escape but failed, and were escorted back to the town and incarcerated.
Mayor Gerard said he knew them as John and Karg.
The party receive a note:
Abathar has moved his fence again